The Firemoth I started this one a while back, admitidly I got bogged down with this. I wanted to experiment with the Arch & Design material in 3DS max. Right now the firemoth is waiting for a new material, High Poly, normal map, ambient occlusion map, pose and animations.
Low Poly - The firemoth was to be used for Unreal 4, to learn how to import a model with a righ and some basic animations. The Mech is fully rigged which again bogged me down, mostly because of the unusual arm design.
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Texture Map - Basic defuse map, I have a specualr map ready, but due to a backup, they are currently missplaced on one of many hard drives.
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