Friday 28 November 2014

House Hold Clutter

so while I'm working on the Warhawk, I decided to show off something different form the usual mechs and what not, I'm planning on making several house hold items that can be used to populate a level here's the first item, a small radiator.


I decided to make this to the Unreal 4 scale  this is the high poly mesh which will be used to bake a normal map onto the low poly mesh.

Tuesday 25 November 2014

last post tonight

so I gotten some low res normals out of the mode and they look decent enough, I just need to tidy up the projection cage and chamfer a few edges and then I can bake off  a higher res normal map :)

Image 01


Image 02


Cage Example



The image above is just an example of a messy cage modifier, I'm looking to get the whole thingy clean up for the end of the week, if not the end of the weekend.





getting ready to bake

had to separate the mesh so that i can get decent normals from the high poly, took forever to separate this mesh out and now my arms are killing :D


Monday 24 November 2014

Firemoth?

so I have been testing some normal bakes with the Warhawk all night, but now I decided to give it a rest and move onto blocking out the Firemoth. first image enjoy :)


Sunday 23 November 2014

Greebles?

so i ended up doing paneling, but i broken it up by adding some extras enjoy :)




Saturday 22 November 2014

yet another update.

so i reckon i have a good balance with the paneling on this mech, hopefully it wont look ridiculous or over the top when I'm done with it :)


Quick update

I'm starting to struggle a bit with detailing the torso. I'm trying to find something different then inserts and extrudes, I'm trying to limit the amount of paneling because i feel it just looks lazy and it's too easy to accomplish. so I'm going to be taking a while to work out some detail for the torso maybe work in the mechs equipment into the mesh visually and have a heat sink exhaust port on its rear left side.


Thursday 20 November 2014

little more work

just throwing up a small update


Wednesday 19 November 2014

some high poly work

started to hammer out some detail on the warhawk so i can bake some nice normal maps and ambient maps, so far its looking good I'm just trying to figure out which lower legs i prefer to use for the final bake.



Tuesday 18 November 2014

back at it

so I'm picking up where I left off with the Warhawk, I got the mesh unwrapped and ready to paint on it, which I have already started a base texture for the bulk of the base is done, just needs a little cleaning to hide some bald patches that I have missed when I was painting it.