Tuesday, 11 June 2013

Summer Bus...

been a while since I posted, so thought I would share this "summer bus" its been pretty hot around here lately so I felt like throwing something warm and summery together, the conclusion is this... or almost this, its still a WIP but I'm happy with how its tuning out so far. cleaned up some of the polygons on the bus, tweaked and cleaned the UVW map so it makes more sense now and hopefully I wont get confused with where things are with the new-ish layout :D


Thursday, 7 February 2013

Merseybus Leyland National MKI

so i picked up an old model that i hadn't completed mainly due to demoralization after the first version of it was destroyed along with half my other work on my old C Drive. anyway i pciked this one up becasue i felt like a change in modeling mechs, i'm still working on them however.

here she is, the Leyland National MKI with Merseybus Livery and the 15 Parr Route. this is all a work in progess, the mesh has been complete for a few days and i decided to move onto unwrapping and texturing it. so far there are only 3 texture on the mesh, i will be working on more soon but for the time being i felt that using materials in max would help block out the basic look and i could get some nice renders from it for my portfolio work.

Pod-less

With Pod
Diffrent Angel
 Experiment


Friday, 17 August 2012

Pose

ok so i rigged and posed the mech, took me an hour or 2, there was some difficulties, but they where resolved with ease, so here it his, a posed Exectutioner mech moving out to attack an enemy invader and defend the Mech production plant :P



Saturday, 11 August 2012

Poster

been a few weeks since i last updated, i have been working on a website and working on the Exectuioner every now and then, but i bashed this out real quick for a "poster" its not complete but gives you the idea of how it will look, the mech will be posed once i got it re-rigged and i will re-create a dynamic pose for th poster.


Wednesday, 11 July 2012

finaly finsihed the diffuse map, the specualr map is also comeplte wasnt too hard. :) towmorrow im going to moving onto a reflection mask,so that i can add relfection to the cockpit without seprating the emsh or useing extra textureing channles. :) enjoy the renders.






Tuesday, 3 July 2012

Update

just a quick update, added a new grundge layer, started painting it on the left and right ams, and the right leg, i felt that the left arm was a plain, so i added some paneling to it, not sure if you will be able to see it however the render came out a tad dark.


Sunday, 10 June 2012

Terrain.

ok, soo i rigged and textured the Executioner, the texture is still WIP mind you, but i decided i would go a head and learn how to use a new application called world machine, its a brilliant little tool that lets you creat very realistic enviroments for a game engine, the mesh is really high quality and has a decent poly count for the amounct of detail it can fit into it.

you cant see much of the terrain in these shots but it was just a scenario i was thinking of so i used the terrain i was leanring on for it.

enjoy the view :)

P.S TERRAIN NOT TEXTURED