Sunday, 10 June 2012

Terrain.

ok, soo i rigged and textured the Executioner, the texture is still WIP mind you, but i decided i would go a head and learn how to use a new application called world machine, its a brilliant little tool that lets you creat very realistic enviroments for a game engine, the mesh is really high quality and has a decent poly count for the amounct of detail it can fit into it.

you cant see much of the terrain in these shots but it was just a scenario i was thinking of so i used the terrain i was leanring on for it.

enjoy the view :)

P.S TERRAIN NOT TEXTURED















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