A small update today, i have been playing around with reflections and added some small details the the Prime Dire Wolf. will do the same for the other 2 variants this weekend.
Saturday, 31 May 2014
Friday, 30 May 2014
Dire Wolves...
got round to modeling some omni pods for the dire wolf started with Prime A and B.
Prime. nice weapons array.
Alt con A nice long rang set up.
Alt Con B AKA destroyer of game balance...
Prime. nice weapons array.
Alt con A nice long rang set up.
Thursday, 29 May 2014
just a couple of WIP
not updated for a bit, thought id sling these 2 images up that I'm working on. I'm putting the crab on hold for a while i work out some designs for the arms.
these where both modeled years ago using Lightwave 3D i have decided to bring them back, give them a clean up and adding some better detail, as well as unwrapping and texturing the two.
the warhawk has seen much more extensive re-modeling and cleaning, the torso lower arms legs and feet are completely new mesh. since both mechs share the same leg design these changes where added to the dire wolf.
these where both modeled years ago using Lightwave 3D i have decided to bring them back, give them a clean up and adding some better detail, as well as unwrapping and texturing the two.
Dire Wolf
Right now the Dire Wolf's lower arms head and lower side torsos have been re modeled, the new mesh is a lot cleaner then the original which helping with the cockpit detail. the lower arms have been cleaned up and getting ready for some minor details as well as the weapon points.
Warhawk
the warhawk has seen much more extensive re-modeling and cleaning, the torso lower arms legs and feet are completely new mesh. since both mechs share the same leg design these changes where added to the dire wolf.
Tuesday, 18 March 2014
Monday, 6 January 2014
Its a Mech Hangar O.o
Yep its a Mech Hangar, i was going to post these images before christmas rolled in but i felt like putting a few more things into the scene before i put them up, its still a work in progress, currently running the ETQW SDK to create this scene, the goal is to have all the game textures replaced with my own.
Wide Shot
Battle Damage W.I.P
Bay-2 Mad Dog
Bay-2 Mad Dog 2 working out some kinks in the texture :P
Bay-8 Executioner
Wide Shot
Battle Damage W.I.P
Bay-2 Mad Dog
Bay-2 Mad Dog 2 working out some kinks in the texture :P
Bay-8 Executioner
Saturday, 21 December 2013
Thank kerensky
so i was a little panicd the past day or so, becasue some of my screenshots where missing form my steam libary luckily the screenshots have re-appeared and ill will post them to show off the project i started :).
Thursday, 19 December 2013
Still kicking
just a quick update, i haven't posted in months. i have been getting my self in order trying to work out what do and find a job sadly no luck on the jobs front. however i have picked up the summer bus again and started to finalize the texture, its going smoothly so far hopefully i can get some renders up this week. :). i have also started working on a scene but i decided to build it in enemy Territory quake wars. i was listening to a video of Tim Willits explaining how he got into the game industry an how he became lead level designer at iD Software when inspiration hit me, so i decided to bash out a quick level which turend out quite nicely so i spent 2 weeks developing it :) hear's a taster.
hope you enjoy the teaser, its quite obvious what it could be :D. the scene is at 70-80% completion, all i really need to do is add a few more static custom mesh's and better ambient lighting. while im making a post ill through this in there too, im currently cleaning it up should be ready for unwrapping and rigging very shortly seeing how it shares similar components to the mad dog :).
isn't she a beaut? :D. once the Timberowlf is complete i will be uploading some renders of previous models as well as new models with statistics and textures sizes. enjoy and Merry Christmas.
hope you enjoy the teaser, its quite obvious what it could be :D. the scene is at 70-80% completion, all i really need to do is add a few more static custom mesh's and better ambient lighting. while im making a post ill through this in there too, im currently cleaning it up should be ready for unwrapping and rigging very shortly seeing how it shares similar components to the mad dog :).
isn't she a beaut? :D. once the Timberowlf is complete i will be uploading some renders of previous models as well as new models with statistics and textures sizes. enjoy and Merry Christmas.
Subscribe to:
Posts (Atom)