Saturday 23 April 2016

Q1DM4

One thing i noticed while playing Quake Live is that it has a few classic maps from Quake 2 so I decided to block out a classic from Quake 1.

Currently having a little trouble with this one as the certain floor brushes don't compile correctly and they loose their collision in game. however with that said this is what I have so far, this is absolute bare minimum, I haven't started on details at all, since most of my focus is goinf into the first map I showed in the previous post.









P.S Sorry for the akward image size, they where cropped from Radiants 3D window.

No comments:

Post a Comment