Saturday, 21 December 2013
Thank kerensky
so i was a little panicd the past day or so, becasue some of my screenshots where missing form my steam libary luckily the screenshots have re-appeared and ill will post them to show off the project i started :).
Thursday, 19 December 2013
Still kicking
just a quick update, i haven't posted in months. i have been getting my self in order trying to work out what do and find a job sadly no luck on the jobs front. however i have picked up the summer bus again and started to finalize the texture, its going smoothly so far hopefully i can get some renders up this week. :). i have also started working on a scene but i decided to build it in enemy Territory quake wars. i was listening to a video of Tim Willits explaining how he got into the game industry an how he became lead level designer at iD Software when inspiration hit me, so i decided to bash out a quick level which turend out quite nicely so i spent 2 weeks developing it :) hear's a taster.
hope you enjoy the teaser, its quite obvious what it could be :D. the scene is at 70-80% completion, all i really need to do is add a few more static custom mesh's and better ambient lighting. while im making a post ill through this in there too, im currently cleaning it up should be ready for unwrapping and rigging very shortly seeing how it shares similar components to the mad dog :).
isn't she a beaut? :D. once the Timberowlf is complete i will be uploading some renders of previous models as well as new models with statistics and textures sizes. enjoy and Merry Christmas.
hope you enjoy the teaser, its quite obvious what it could be :D. the scene is at 70-80% completion, all i really need to do is add a few more static custom mesh's and better ambient lighting. while im making a post ill through this in there too, im currently cleaning it up should be ready for unwrapping and rigging very shortly seeing how it shares similar components to the mad dog :).
isn't she a beaut? :D. once the Timberowlf is complete i will be uploading some renders of previous models as well as new models with statistics and textures sizes. enjoy and Merry Christmas.
Tuesday, 11 June 2013
Summer Bus...
been a while since I posted, so thought I would share this "summer
bus" its been pretty hot around here lately so I felt like throwing
something warm and summery together, the conclusion is this... or almost this,
its still a WIP but I'm happy with how its tuning out so far. cleaned up some
of the polygons on the bus, tweaked and cleaned the UVW map so it makes more
sense now and hopefully I wont get confused with where things are with the
new-ish layout :D
Thursday, 7 February 2013
Merseybus Leyland National MKI
so i picked up an old model that i hadn't completed mainly due to demoralization after the first version of it was destroyed along with half my other work on my old C Drive. anyway i pciked this one up becasue i felt like a change in modeling mechs, i'm still working on them however.
here she is, the Leyland National MKI with Merseybus Livery and the 15 Parr Route. this is all a work in progess, the mesh has been complete for a few days and i decided to move onto unwrapping and texturing it. so far there are only 3 texture on the mesh, i will be working on more soon but for the time being i felt that using materials in max would help block out the basic look and i could get some nice renders from it for my portfolio work.
Pod-less
With Pod
Diffrent Angel
Experiment
here she is, the Leyland National MKI with Merseybus Livery and the 15 Parr Route. this is all a work in progess, the mesh has been complete for a few days and i decided to move onto unwrapping and texturing it. so far there are only 3 texture on the mesh, i will be working on more soon but for the time being i felt that using materials in max would help block out the basic look and i could get some nice renders from it for my portfolio work.
Pod-less
With Pod
Diffrent Angel
Experiment
Subscribe to:
Posts (Atom)