Sunday, 10 June 2012

Terrain.

ok, soo i rigged and textured the Executioner, the texture is still WIP mind you, but i decided i would go a head and learn how to use a new application called world machine, its a brilliant little tool that lets you creat very realistic enviroments for a game engine, the mesh is really high quality and has a decent poly count for the amounct of detail it can fit into it.

you cant see much of the terrain in these shots but it was just a scenario i was thinking of so i used the terrain i was leanring on for it.

enjoy the view :)

P.S TERRAIN NOT TEXTURED















Tuesday, 5 June 2012

Details

Started to draw in some details its slow going becuase og the angles i have some of the UV's. This Executioner belongs to the Ghost Bear's Alpha Galaxy (The Golden Bears)



Some Renders.















Sunday, 3 June 2012

little test

ok, so we know Lasers are incredibly hot, hot enough to melt the amrour of of a Battlemech so i decicded to add some scortching arround the mechs laser weapons and decided to try and make it look a realistic scortch so i added 3 colours to a specualr layer and this was the results enjoy :)


Friday, 1 June 2012

Painting

Mudbox <3 best software ever, 3D painting makes textureing soo much more fun and a tab easier :D

added some ware to the Executioner i think it might be too much, but it is a war machine afterall

anyway quick render

enjoy :)