ok, soo i rigged and textured the Executioner, the texture is still WIP mind you, but i decided i would go a head and learn how to use a new application called world machine, its a brilliant little tool that lets you creat very realistic enviroments for a game engine, the mesh is really high quality and has a decent poly count for the amounct of detail it can fit into it.
you cant see much of the terrain in these shots but it was just a scenario i was thinking of so i used the terrain i was leanring on for it.
enjoy the view :)
P.S TERRAIN NOT TEXTURED
Sunday, 10 June 2012
Tuesday, 5 June 2012
Details
Started to draw in some details its slow going becuase og the angles i have some of the UV's. This Executioner belongs to the Ghost Bear's Alpha Galaxy (The Golden Bears)
Some Renders.
Some Renders.
Sunday, 3 June 2012
little test
ok, so we know Lasers are incredibly hot, hot enough to melt the amrour of of a Battlemech so i decicded to add some scortching arround the mechs laser weapons and decided to try and make it look a realistic scortch so i added 3 colours to a specualr layer and this was the results enjoy :)
Friday, 1 June 2012
Painting
Mudbox <3 best software ever, 3D painting makes textureing soo much more fun and a tab easier :D
added some ware to the Executioner i think it might be too much, but it is a war machine afterall
anyway quick render
enjoy :)
added some ware to the Executioner i think it might be too much, but it is a war machine afterall
anyway quick render
enjoy :)
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