I'm a Star Trek fan and that's a pretty big influence in my life, I'm also (clearly) a Battletech fan, so I felt like combining my two favourite factions from both franchise, mostly because I wanted a Starfleet insignia in my steam display pic, but im rather fond of the current display pic I have now, so I combined these two so I could have both. in a single display pic :). enjoy
Ash's 3D Modeling Blog
Ashley Dean's 3D modelling and texturing Portfolio.
Wednesday, 11 May 2016
Tuesday, 3 May 2016
Steam Skins
After I finished doing the vector art I found this nice website that lets you customise Steam skins, it's pretty simple at the moment it can only do a small amount compared to just manually doing it but it was nice and fast and easy to use, here's the steam skins I have, will get a download link for anyone interested in using them.
Clan Ghost Bear
Clan Wolf
Clan Smoke Jaguar
Clan Jade Falcon
Link for the Skins
Steam Skin Download
Clan Ghost Bear
Clan Wolf
Clan Smoke Jaguar
Clan Jade Falcon
Link for the Skins
Steam Skin Download
Bored
I got a little bored last night and I decided to have a go at creating some vector art. started working on some clan insignias to get in some practice this is how they turned out, I kept them fairly simple because I.m going to use them for steam skins.
Clan Ghost Bear
Clan Jade Falcon
Clan Smoke Jaguar
Clan Wolf
I think i will be sclaeing the Jade Falcon and Smoke Jaguar ones to be closer to the Wolf and Ghost Bear scale.
Enjoy
Clan Ghost Bear
Clan Jade Falcon
Clan Smoke Jaguar
Clan Wolf
I think i will be sclaeing the Jade Falcon and Smoke Jaguar ones to be closer to the Wolf and Ghost Bear scale.
Enjoy
Saturday, 23 April 2016
PC
Now that my Map updates are out of the way I thought I should put this up here too, my updates will be a little slower. My PC is on a wobbler again so it may force me to back everything up until I can get it sorted. worst case scenario, my harddrives are failing, best case is my PSU is failing. in either case I think I would buy a new rig all together mine is getting on now.
Enjoy :)
Enjoy :)
Q1DM4
One thing i noticed while playing Quake Live is that it has a few classic maps from Quake 2 so I decided to block out a classic from Quake 1.
Currently having a little trouble with this one as the certain floor brushes don't compile correctly and they loose their collision in game. however with that said this is what I have so far, this is absolute bare minimum, I haven't started on details at all, since most of my focus is goinf into the first map I showed in the previous post.
P.S Sorry for the akward image size, they where cropped from Radiants 3D window.
Currently having a little trouble with this one as the certain floor brushes don't compile correctly and they loose their collision in game. however with that said this is what I have so far, this is absolute bare minimum, I haven't started on details at all, since most of my focus is goinf into the first map I showed in the previous post.
P.S Sorry for the akward image size, they where cropped from Radiants 3D window.
Quake Live and stuff
So I spent sometime working on blocking out 2 Quake Live maps just becasue I used to do it for Quake 3 Arena when I was in school and wanted to get back into it. soo this is what i have been upto for the past week.
so this is what I have so far.
E1M7 House of Cathon, was originaly the final map in the shareware Quake 1 I though this would make a fun 1v1 map for Quake 3 Arena, which I have recently since decided to move it to Quake Live, so I started blocking it out with new texture theme, I'm currently working on improving my brush work to make some nice details in the arena and also open it up in some places to add more play space and expand it for larger player count.
so this is what I have so far.
E1M7 House of Cathon, was originaly the final map in the shareware Quake 1 I though this would make a fun 1v1 map for Quake 3 Arena, which I have recently since decided to move it to Quake Live, so I started blocking it out with new texture theme, I'm currently working on improving my brush work to make some nice details in the arena and also open it up in some places to add more play space and expand it for larger player count.
Wednesday, 30 March 2016
Animation Rig & Test
just something I have worked on today, it's only a test render hence why it's low resoultion, trying out the rig and see how well the mesh will animate. Edit:- Almost forgot, added a generic footstep for a bit of fun.
Subscribe to:
Posts (Atom)