so while I'm working on the Warhawk, I decided to show off something different form the usual mechs and what not, I'm planning on making several house hold items that can be used to populate a level here's the first item, a small radiator.
I decided to make this to the Unreal 4 scale this is the high poly mesh which will be used to bake a normal map onto the low poly mesh.
Friday, 28 November 2014
Tuesday, 25 November 2014
last post tonight
so I gotten some low res normals out of the mode and they look decent enough, I just need to tidy up the projection cage and chamfer a few edges and then I can bake off a higher res normal map :)
Image 01
Image 02
Cage Example
The image above is just an example of a messy cage modifier, I'm looking to get the whole thingy clean up for the end of the week, if not the end of the weekend.
Image 01
Image 02
Cage Example
The image above is just an example of a messy cage modifier, I'm looking to get the whole thingy clean up for the end of the week, if not the end of the weekend.
getting ready to bake
had to separate the mesh so that i can get decent normals from the high poly, took forever to separate this mesh out and now my arms are killing :D
Monday, 24 November 2014
Firemoth?
so I have been testing some normal bakes with the Warhawk all night, but now I decided to give it a rest and move onto blocking out the Firemoth. first image enjoy :)
Sunday, 23 November 2014
Saturday, 22 November 2014
yet another update.
so i reckon i have a good balance with the paneling on this mech, hopefully it wont look ridiculous or over the top when I'm done with it :)
Quick update
I'm starting to struggle a bit with detailing the torso. I'm trying to find something different then inserts and extrudes, I'm trying to limit the amount of paneling because i feel it just looks lazy and it's too easy to accomplish. so I'm going to be taking a while to work out some detail for the torso maybe work in the mechs equipment into the mesh visually and have a heat sink exhaust port on its rear left side.
Thursday, 20 November 2014
Wednesday, 19 November 2014
some high poly work
started to hammer out some detail on the warhawk so i can bake some nice normal maps and ambient maps, so far its looking good I'm just trying to figure out which lower legs i prefer to use for the final bake.
Tuesday, 18 November 2014
back at it
so I'm picking up where I left off with the Warhawk, I got the mesh
unwrapped and ready to paint on it, which I have already started a base texture
for the bulk of the base is done, just needs a little cleaning to hide some bald
patches that I have missed when I was painting it.
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