Sunday, 27 June 2010

ingame

just 3 shots of the assets in game, still working on getting some in there should have that completed by the end of tonight hopefully, also i will be adding small details and lighting the level, it will look more full once all the assets are in palce. iam still importing assets for the interrior, i may model 2 more if i have the time.







Update

done more textureing, trying to fill in some "gaps" adding lil more detail, hopeing to get the bulk of it in game, and ready towmorrow, will post pics of the recent textureing.

Wednesday, 23 June 2010

Textures

sorry for the late post. so far ive got the platform Ticket office & interrior, Cafe, Time table board, bill board, Window frame, ive started other textures, but i find my self bounceing between them. the time table and carrige are W.I.P and the ones iam currently working on.
















Monday, 21 June 2010

Textureing

Started textureing the level this morning, going fairly slowly, but iam sure ill have the bulk of it don within the next day or 2, however i would like to go over the textureing style agian, that me and stash discussed in class, just to confirm what iam suppsoed to be doing. will post pics later tonight

Saturday, 19 June 2010

update

had a little set back late thursday night, my primary drive died ><, luckily i had a back ups on my external and usb stick. all is FINE now thou, got windows back up and running friday night after looking for spare drive... anyway been busy at work today got most of it if modeled, just need to start detailing the plat forms with

Seats
Destination boards
Bins
Shelter (not happy with the current one)





also i have made a small servie door inside the tunnle


i will start modeling the interrior for the ticket house as soon as i have finished with platform, i have a lil start on it but not much going on yet



P.S forgot to mention starting to detail tonight, hopeing to have much of it done towmorrow, so that i can work on textureing it all and getting it in UT

Tuesday, 15 June 2010

quick update

right, modeled the ticket house and cafe, i'll add some small details later (gutters and drain pipe billboard), iam going to UVW Map them insted of unwarpping, should save me 30 mins or so, the window frames where taken from the one i made for L4D didnt really need to tweak too much size was just about right for unreal.




i asked rob did he have any ideas for the ticket house and he said a hole in the celling or the wall. i think its a good idea, but given the time limit i have i dont know if it would be worth doing detailed like this.

Referal Work

ok, sostarted basicly blocking out the new level, soon as i got home from college yesterday, took me a while to re-familiarize myself with 2004. had a little issue getting a emsh into game,mainly becasue i wasn't saveing the package correctly, but i seem to have gotten arround it.