ok so i keep getting this strange error :S not a clue whats up with the model, ive check it over sevral times in max and it appears to be fine.
"Two or more faces share more then one edge. this model can not be subdivided until this is corrected."
sounds like a stray vert, but as i stated earlier i cant see the problem in max :S
Thursday, 9 December 2010
Monday, 6 December 2010
character base
thaught id work on the finale project today and start modeling my character base mesh. so far ive gotten the legs and most the torso done, but having issues with the breast, they dont look right they look a bit square :S... anyway gunna continue doing my chatacter this week and jump back to mudbox again next week.
Saturday, 20 November 2010
issues
X_X just noticed i had offset the object a little, giving me errors with the mirror, it was easily fixed thanks to my genius backing up methods hahaha XD. going to tidy it up now, and add an eye and antennas
pictuesss
Friday, 19 November 2010
Working
Working on the arms and legs again,was having trouble with the first ones being all... weird and not very neat :p anyway i have built new ones :o they look alot better, although the hands (claws) could be much better. i just have to attach them to the body now and make an eye, then tidy up the loops a bit more. pics will be posted towmorrow seeing how its late XD.
Tuesday, 16 November 2010
Alpha Centauri
right soo was given a peice of concept art by dean. which is his intrpritation fo a doctor who alien called the alpha centauri. so started the blue prints today in class and got them tweaked and ready for max.
also started the block out at home, which really didint take long, i simply created a spline, put a curve in it, accordingly quite happy with the basic shape of the body, but the arms need alot of work which i will continue with later tonight. if i can get the arms properly sorted and cleaned up, i could possibly have this ready for mud box for thursday.
also started the block out at home, which really didint take long, i simply created a spline, put a curve in it, accordingly quite happy with the basic shape of the body, but the arms need alot of work which i will continue with later tonight. if i can get the arms properly sorted and cleaned up, i could possibly have this ready for mud box for thursday.
Monday, 15 November 2010
Mudbox again
Tuesday, 9 November 2010
Lizzard
right well then, always known mudbox was a good tool, but when you get hands on, just blows the socks right off. was pritty easy to use with a mouse, even more easy with a cintiq tablet. can safely say i love mudbox XD. anyway did a little more to my lizzard (mudbox preset) not too much but a little more :p.
Monday, 8 November 2010
Concept sheets
right since it slipped my mind to use blogspot, iam going to post my concept worksheets, and my bluepritns now.
unfortunaltey iam having technical issues wh my scanners, so i had to take a quick picture with my camera to get the blueprints posted.
the plan was to draw basic shape on apper, get it scanned into photoshop and simply mirror the front view, i was gunna draw the armour over the top in layers on photoshop, just to reduce the file count and keep it simple when using them in max.
unfortunaltey iam having technical issues wh my scanners, so i had to take a quick picture with my camera to get the blueprints posted.
the plan was to draw basic shape on apper, get it scanned into photoshop and simply mirror the front view, i was gunna draw the armour over the top in layers on photoshop, just to reduce the file count and keep it simple when using them in max.
Sunday, 3 October 2010
Re-Opening
finaly got round to useing the blog again. lately been researching characters, started sketching some, but iam not entirely happy with them, there too small and dis-proporiooate. managed to draw a base shape to use this morning, just need to duplicate it sevral times in photoshop, and print a sheet of them off.
Sunday, 27 June 2010
ingame
just 3 shots of the assets in game, still working on getting some in there should have that completed by the end of tonight hopefully, also i will be adding small details and lighting the level, it will look more full once all the assets are in palce. iam still importing assets for the interrior, i may model 2 more if i have the time.
Update
done more textureing, trying to fill in some "gaps" adding lil more detail, hopeing to get the bulk of it in game, and ready towmorrow, will post pics of the recent textureing.
Wednesday, 23 June 2010
Textures
Monday, 21 June 2010
Textureing
Started textureing the level this morning, going fairly slowly, but iam sure ill have the bulk of it don within the next day or 2, however i would like to go over the textureing style agian, that me and stash discussed in class, just to confirm what iam suppsoed to be doing. will post pics later tonight
Saturday, 19 June 2010
update
had a little set back late thursday night, my primary drive died ><, luckily i had a back ups on my external and usb stick. all is FINE now thou, got windows back up and running friday night after looking for spare drive... anyway been busy at work today got most of it if modeled, just need to start detailing the plat forms with
Seats
Destination boards
Bins
Shelter (not happy with the current one)
also i have made a small servie door inside the tunnle
i will start modeling the interrior for the ticket house as soon as i have finished with platform, i have a lil start on it but not much going on yet
P.S forgot to mention starting to detail tonight, hopeing to have much of it done towmorrow, so that i can work on textureing it all and getting it in UT
Seats
Destination boards
Bins
Shelter (not happy with the current one)
also i have made a small servie door inside the tunnle
i will start modeling the interrior for the ticket house as soon as i have finished with platform, i have a lil start on it but not much going on yet
P.S forgot to mention starting to detail tonight, hopeing to have much of it done towmorrow, so that i can work on textureing it all and getting it in UT
Tuesday, 15 June 2010
quick update
right, modeled the ticket house and cafe, i'll add some small details later (gutters and drain pipe billboard), iam going to UVW Map them insted of unwarpping, should save me 30 mins or so, the window frames where taken from the one i made for L4D didnt really need to tweak too much size was just about right for unreal.
i asked rob did he have any ideas for the ticket house and he said a hole in the celling or the wall. i think its a good idea, but given the time limit i have i dont know if it would be worth doing detailed like this.
i asked rob did he have any ideas for the ticket house and he said a hole in the celling or the wall. i think its a good idea, but given the time limit i have i dont know if it would be worth doing detailed like this.
Referal Work
Monday, 19 April 2010
Friday, 2 April 2010
Tractor
Saturday, 13 March 2010
more animations
well finaly done some more animations getting the 5th rendered off later heres what ive done
improved walk cycle
Idle (MAY require fullscreen mode)
Holster
will post the other 2 animatinons later
improved walk cycle
Idle (MAY require fullscreen mode)
Holster
will post the other 2 animatinons later
Tuesday, 9 March 2010
finaly an update O.O
ok so i didnt post any textures, mainly because i got swamped with the prensetation and the fact that UT3 crapped on my level -_- stupid game engine that it is, anyway got a basic walk cycly here. anyway here are the video there all the same just incase 1 donest work the other 2 might, there all diffrnt qaluity too.
2 second HD http://www.youtube.com/watch?v=szyhjuTZ8es
26 second low quality http://www.youtube.com/watch?v=pT_NFHsOaaM
26 second mid range (better) quality :P http://www.youtube.com/watch?v=65XqFyeqNzE
2 second HD http://www.youtube.com/watch?v=szyhjuTZ8es
26 second low quality http://www.youtube.com/watch?v=pT_NFHsOaaM
26 second mid range (better) quality :P http://www.youtube.com/watch?v=65XqFyeqNzE
Friday, 5 February 2010
UV template
got him UV mapped now :) just the small things and legs to unwrap still but hes pritty much done, maybe need to tweak the map too. I shall start to texture him later this weekend or nextweek. seeing how the Krall model doesnt require a template, i think it will be best to fit my UV layout to the Krall to reduce the chance ofbugs or errors when importing to game.
pics
enjoy
P.S head still needs working on :)
pics
enjoy
P.S head still needs working on :)
Friday, 22 January 2010
Uodate
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