Friday, 5 December 2014

more pod ideas

just having a mess around with the missile pods for the warhawk. :P



Tuesday, 2 December 2014

Warhawk update

small update on the Warhawk, been refining the high poly mesh to bake normals much better which turns out i had a small problem with the UV's. so i had to go back and flip the legs in the UV space, since there mirrored the UV where also mirrored which put the normals facing the wrong way in the UV space. since i had to go back i thought I would refined the missile rack also after my friend told me it look ridiculously tall. its now a lot more compact no but still needs a little work. enjoy :P


Friday, 28 November 2014

House Hold Clutter

so while I'm working on the Warhawk, I decided to show off something different form the usual mechs and what not, I'm planning on making several house hold items that can be used to populate a level here's the first item, a small radiator.


I decided to make this to the Unreal 4 scale  this is the high poly mesh which will be used to bake a normal map onto the low poly mesh.

Tuesday, 25 November 2014

last post tonight

so I gotten some low res normals out of the mode and they look decent enough, I just need to tidy up the projection cage and chamfer a few edges and then I can bake off  a higher res normal map :)

Image 01


Image 02


Cage Example



The image above is just an example of a messy cage modifier, I'm looking to get the whole thingy clean up for the end of the week, if not the end of the weekend.





getting ready to bake

had to separate the mesh so that i can get decent normals from the high poly, took forever to separate this mesh out and now my arms are killing :D


Monday, 24 November 2014

Firemoth?

so I have been testing some normal bakes with the Warhawk all night, but now I decided to give it a rest and move onto blocking out the Firemoth. first image enjoy :)


Sunday, 23 November 2014

Greebles?

so i ended up doing paneling, but i broken it up by adding some extras enjoy :)