so i reckon i have a good balance with the paneling on this mech, hopefully it wont look ridiculous or over the top when I'm done with it :)
Saturday, 22 November 2014
Quick update
I'm starting to struggle a bit with detailing the torso. I'm trying to find something different then inserts and extrudes, I'm trying to limit the amount of paneling because i feel it just looks lazy and it's too easy to accomplish. so I'm going to be taking a while to work out some detail for the torso maybe work in the mechs equipment into the mesh visually and have a heat sink exhaust port on its rear left side.
Thursday, 20 November 2014
Wednesday, 19 November 2014
some high poly work
started to hammer out some detail on the warhawk so i can bake some nice normal maps and ambient maps, so far its looking good I'm just trying to figure out which lower legs i prefer to use for the final bake.
Tuesday, 18 November 2014
back at it
so I'm picking up where I left off with the Warhawk, I got the mesh
unwrapped and ready to paint on it, which I have already started a base texture
for the bulk of the base is done, just needs a little cleaning to hide some bald
patches that I have missed when I was painting it.
Monday, 11 August 2014
Game engines
Recently i have been looking into some game engines, to have a play around with. one of them was "Source 2" a vast improvement over the older source engine tools, i managed to get a new mesh with textures into the editor fairly easy.
Execution in Dota 2 model viewer.
In Game
Execution in Dota 2 model viewer.
In Game
Monday, 14 July 2014
something a little different
decided to make some village assets, so far i have a super basic home hopefully i can get some idea and flesh out more with some shiny details. mech was added for scale purposes.
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