Saturday, 22 November 2014

yet another update.

so i reckon i have a good balance with the paneling on this mech, hopefully it wont look ridiculous or over the top when I'm done with it :)


Quick update

I'm starting to struggle a bit with detailing the torso. I'm trying to find something different then inserts and extrudes, I'm trying to limit the amount of paneling because i feel it just looks lazy and it's too easy to accomplish. so I'm going to be taking a while to work out some detail for the torso maybe work in the mechs equipment into the mesh visually and have a heat sink exhaust port on its rear left side.


Thursday, 20 November 2014

little more work

just throwing up a small update


Wednesday, 19 November 2014

some high poly work

started to hammer out some detail on the warhawk so i can bake some nice normal maps and ambient maps, so far its looking good I'm just trying to figure out which lower legs i prefer to use for the final bake.



Tuesday, 18 November 2014

back at it

so I'm picking up where I left off with the Warhawk, I got the mesh unwrapped and ready to paint on it, which I have already started a base texture for the bulk of the base is done, just needs a little cleaning to hide some bald patches that I have missed when I was painting it.


Monday, 11 August 2014

Game engines

Recently i have been looking into some game engines, to have a play around with. one of them was "Source 2" a vast improvement over the older source engine tools, i managed to get a new mesh with textures into the editor fairly easy.

Execution in Dota 2 model viewer.

In Game


Monday, 14 July 2014

something a little different

decided to make some village assets, so far i have a super basic home hopefully i can get some idea and flesh out more with some shiny details. mech was added for scale purposes.