Monday, 19 March 2012

Arms

ok the legs where bogging me down so i decided to move else where and started cariving into the arms, the arms are not 100% true to the TRO image, i have altered them a little bit to look a tab more shapely, although its still angular i also decided to add a sort of brace to give it a logical reason to why and how the laser pods are attached to the mechs arm enjoy the image more to come soon

Tuesday, 6 March 2012

Legs

ok Exceutioners legs make very little sense, there is no logical way that this mech could actualy walk theres too many obstructions. im trying to work arrounnd it and hopefuly trying not to be to destructive to the orignaly TRO art work. heres what i have so far.

Saturday, 18 February 2012

Progess

just posting some progress of the Executioner Prime.

Sunday, 12 February 2012

Clan Ghost Bear's Executioner

Odd looking mech reminds me of a Tiki, anyway thaught i would move onto another mech, trying to bolster my portfolio, i'm going to work both the Mad Dog and Executioner into a scene together, hopefuly some sort of a Battle scene or maybe a collaboration between the Clan Ghost Bear and Smoke Jaguar fending off some Kuritan mechs. anyway just started this one and its in early blocking stages.

little bit of info on the Executioner.

orginaly a Clan burrock design the mech was produced by Clan Ghost Bear who aqquired the schematics through a trial of possestion. (http://www.sarna.net/wiki/Trial_of_Possession) the Executuioner is fast and powerful, the Exeutioner Prime is fitted with a pair of ER Large Lasers 2 Machien guns and a Gauss Rifle. this gives it deadly range and good anti-infantry capabilities.

i have been takeing refernce form the old Executioner miniture by Ral Partha

and the latest resulpt version by Iron Wind Metals


and also form the Card Colleting Game and the Technical Readout 3050

Executioner Prime


Executioner A


Exectuiner B


Executioner C




using these images as reference i hope to create a unique high qaulity Executioner that is game ready.

so what i have so far is the basicly block out of its Torso.



thanks for viewing.

Saturday, 11 February 2012

Test Render

ok spent the last couple of days makeing test renders, this in HD (1920x1080) im aware that one wouldnt normaly render sometihing in high resolution if it where a test render, but this is simply to show off, until i complete the final test render, which will be longer and contain information on the model (poly count textures size)

Wednesday, 8 February 2012

Bugs

so it turns out theres issues rendering normal maps on a multi sub ovject in 3ds max 2012. so i had to come up with a sort of annoying "patch"



This seems to stop the issues from showing up druing the rendering process.

Image Dump













The rigging stage of the project has already been completed. will post some renders of the mech posed later.

Saturday, 4 February 2012

Normal maps






sometimes i hate them, but thats mainly becasue the photoshop normal filter screws up and doesnt revert to "default" settings.

here are 2 of the latest renders.

been mainly working on the normal maps to give it some minro details. the cockpit has a nice new shiny gradiant blue wihch is setup with a reflection map. this will reflect any envirment image or any object thats placed in front of it.