right, modeled the ticket house and cafe, i'll add some small details later (gutters and drain pipe billboard), iam going to UVW Map them insted of unwarpping, should save me 30 mins or so, the window frames where taken from the one i made for L4D didnt really need to tweak too much size was just about right for unreal.
i asked rob did he have any ideas for the ticket house and he said a hole in the celling or the wall. i think its a good idea, but given the time limit i have i dont know if it would be worth doing detailed like this.
ok, sostarted basicly blocking out the new level, soon as i got home from college yesterday, took me a while to re-familiarize myself with 2004. had a little issue getting a emsh into game,mainly becasue i wasn't saveing the package correctly, but i seem to have gotten arround it.
ok so i didnt post any textures, mainly because i got swamped with the prensetation and the fact that UT3 crapped on my level -_- stupid game engine that it is, anyway got a basic walk cycly here. anyway here are the video there all the same just incase 1 donest work the other 2 might, there all diffrnt qaluity too.
2 second HD http://www.youtube.com/watch?v=szyhjuTZ8es
26 second low quality http://www.youtube.com/watch?v=pT_NFHsOaaM
26 second mid range (better) quality :P http://www.youtube.com/watch?v=65XqFyeqNzE
got him UV mapped now :) just the small things and legs to unwrap still but hes pritty much done, maybe need to tweak the map too. I shall start to texture him later this weekend or nextweek. seeing how the Krall model doesnt require a template, i think it will be best to fit my UV layout to the Krall to reduce the chance ofbugs or errors when importing to game.